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PROFESSIONAL EXPERIENCE

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Chaos Kart
Baka Bros Entertainment

Role: Level Designer
 

Genre: Multiplayer Racing Game published on Steam

​Software: Unreal Engine 5

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Secrets of the Blue Zone
Ghostlab

Role: Game and Level Designer
 

Genre: Virtual Escape Room on PC and XR platforms

​Software: Unity 

PERSONAL PROJECTS

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Abandoned Mill Town | Action-Adventure | 2023

My Role: Level Designer, Technical Game Designer

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Genre: 3rd Person Action-Adventure Quest 

​Software: Unreal Engine 5, Krita
Project Type: Solo Project
Development Time: 8 Weeks (Half-Time)

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Third Person Shooter Game in UEFN | PvE 2023

My Role: Level Designer, Technical Game Designer

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Genre: 3rd Person Shooter 

SoftwareUnreal Editor For Fortnite (UEFN)

Project Type: Solo Project

Development Time: 1 Week

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Duo Dilemmas | 2022

My Role: Game Designer, Programmer

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Genre: 2D cooperative game with procedurally generated puzzle-platform levels

Software: Unity

Project Type: Solo Project

Design and Development Time: 5 weeks​

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Temples of Tomorrow | Puzzle Exploration| 2021

My Role: Level Designer, Technical Game Designer

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Genre: 3D Puzzle Solving Exploration with Time Travel Theme

SoftwareUnity

Project Type: Team Project (5 team members)

Development Time: 4 Weeks

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Crash Team Racing | Board Game | 2020

My Role: System Designer, Level Designer

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Genre: Dice- and card-based racing board game

Software: Tabletop Simulator

Project Type: Team Project (4 team members)

Development Time: 4 weeks​

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VR Two-gether Cooperative Multiplayer | 2023

My Role: Creative Director, Level Designer

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Genre: PC-VR Cross-Platform Asymmetric Cooperative Multiplayer Game 

SoftwareUnity, Oculus, Trello

Project Type: Team Project (4 team members)

Development and Research Time: 3 Months

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Obstacle Assault inspired by Fall Guys | 3D Platformer | 2023

My Role: Level Designer, Technical Game Designer

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Genre: 3D Platformer 

SoftwareUnreal Engine 5

Project Type: Solo Project

Development Time: 2 Weeks

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What Remains of Me | Games@Northeastern:Studio | 2021

My Role: Game Designer, Level Designer

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Genre: 2D Metroidvania

SoftwareUnity, Trello, Miro

Project Type: Student-Driven Studio Team Project

Design and Development Time: I contributed to the first development cycle of the game for 6 months in 2021

Itch.io

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Melon Smash | 2D Tower Defense | 2020

My Role: Game Designer, Level Designer, Artist

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Genre: 2D Tower Defense 

Software: Game Dev: Unity, Artwork: Adobe Photoshop, Sound FX: FL Studio

Project Type: Team Project (6 team members)

Development Time: 4 weeks

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