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Ghostlab

Game and Level Designer

My Responsibilities

  • Designing and developing a virtual escape room in Unity to enhance problem-solving skills through immersive puzzle-solving experiences for PC, VR, and AR platforms

  • Owning the level design process for the escape room levels from concept to final product, including Sketching level layouts, building level blockouts and iterating on levels that have at least 45 minutes of gameplay

  • Prototyping engaging puzzles and scenarios, and implementing level progression using Unity editor tools to create engaging environments

  • Implementing player interactions and puzzle systems in levels, creating immersive and responsive gameplay experiences and ensuring levels meet technical specifications

  • Refining gameplay and puzzle ideas that seamlessly fit within the narrative while ensuring technical feasibility within engine and resources constraints to balance storytelling and implementation efficiency

  • Collaborating with cross-functional teams to facilitate research studies, document findings, and implement iterative design changes, improving player experience and gameplay quality

About

Overview: Players embark on a journey through 3 interconnected rooms that teach the secrets of longevity. Each room represents a key aspect of a long, healthy life: Nutrition and Diet, Physical Activity, and Community and has a unique type of puzzle: Logic Grid, Matchstick, and Shadow Puppets puzzles.

Genre: Virtual Escape Room on PC and XR platforms

​Software: Unity, GitHub Desktop, Canva, Miro, Adobe Photoshop, Google Workspace

Hardware: Meta Quest 3

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©2024 by Rana Jahani 

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